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- on catTalk soundFile
- puppetSound(soundFile)
- updateStage()
- repeat while soundBusy(1)
- set temp to random(3)
- set CatHead to the number of cast ("TALK" & temp)
- set the castNum of sprite 40 to CatHead
- updateStage()
- wait(2)
- end repeat
- puppetSound(0)
- set the castNum of sprite 40 to the number of cast "DEFAULT HEAD"
- updateStage()
- end
-